Did you know?
The National Institute of Mental
Health reports that 1 in 4 adults - approximately
57.7 million Americans - experience a mental health disorder in a given
year – and less than half get help.
1 in 17 Americans live with a serious mental illness.
The World Health Organization has
reported that 4 of the 10 leading causes of disability in the US and
other developed countries are mental disorders. By 2020, Major Depressive
illness will be the leading cause of disability in the world for
women and children.
The U.S. Surgeon General reports
that 10% of children and adolescents in the United States suffer from
serious emotional and mental disorders that cause significant functional
impairment in their day-to-day lives at home, in school and with peers.
Without treatment the consequences of mental illness for the
individual and society are staggering: unnecessary disability, unemployment,
substance abuse, homelessness, inappropriate incarceration, suicide and wasted
lives;
With appropriate effective
medication and a wide range of services tailored to their needs, most people who
live with serious mental illnesses can significantly reduce the impact of
their illness and find a satisfying measure of achievement and independence.
The economic cost of untreated
mental illness is more than $100 billion each year in the United States.
Anxiety disorders are the most
common mental illness in the U.S., affecting 40 million adults in
the United States age 18 and older (18% of U.S. population).
Anxiety disorders are highly
treatable, yet only about 1/3 of those suffering receive treatment.
People with an anxiety disorder
are 3 to 5 times more likely to go to the doctor and 6 times more
likely to be hospitalized for psychiatric disorders than those who do not
suffer from anxiety disorders.
What
is Patient Activation and Why is it Important?
‘Patient
activation’ is a widely recognized concept. It describes the knowledge, skills
and confidence a person has in managing their own health and health care.
Highly activated patients are more likely to adopt
healthy behavior, to have better clinical outcomes and lower rates of
hospitalization, and to report higher levels of satisfaction with
services.
People
who have low levels of activation are less likely to play an
active role in staying healthy. They are not very good at seeking help when
they need it, at following their doctor’s advice or at managing their health.
Their lack of confidence and their experience of failing to manage their health
often means that they prefer not to think about it.
Patients
with low activation levels are also more likely to seek treatment
in emergency rooms, and are more likely to be hospitalized or to be
re-admitted to hospital after being discharged.
Build Self-Efficacy to Activate Engagement
Self-efficacy pertains to an
individual’s belief in their capacity to successfully learn and perform a
specific behavior. A strong sense of self-efficacy leads to a feeling of
control and to the willingness to take on (and persist with) new and difficult
tasks.
When applied to health, this
concept suggests that patients are empowered and motivated to manage their
health problems when they feel confident about their ability to achieve their
goal.
Improving Mental Health with mHealth Games
- Is your organization looking ways to educate, engage or assess your membership?
- Do you work with patients recovering from drug and alcohol dependence?
- Are you a provider looking for innovative ways to connect with your patients outside of the clinic?
- Are you an insurer on the health exchange in need of patient generated data?
- Is your health plan or hospital looking to improve quality or satisfaction scores?
If you answered yes to any of those questions - we can help!
Our
virtual learning environments provide patients with free on demand access to disease
education, self-assessments, games, simulations and interactions that build self-confidence
and equip them with the knowledge and skills necessary to become an active
partner in their health care.
Click on any picture below to play:
Crack the Case
Earn your Anger Detective Badge! Learn how to identify your triggers and create a personal strategy for dealing with an anger situation.
Motivating Change
Begin to think about aspects of motivation that govern behavior change. Lesson 1 of 4.
Beating Compulsive Behavior
What is a compulsive behavior? -- Anything that has more power over you than you have over it. Anything you do that you don't want to do, but can't seem to stop despite adverse consequences.
My Recovery Tools
Assessments, Prayers and Meditations to help you in your journey to recovery.
The Next Step Toward a Better Life
The first 30 days are often the hardest for those in recovery. Create a plan for success!
Alcoholics Anonymous
Discover the magic of AA: How it works, Steps, Traditions, and The Promises
For more games visit - www.mhealthgames.com
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