MRA Alerts and Updates
Sunday, May 4, 2014
Under Siege: Encouraging patients to become active members of their health care team!
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Clear communication is the foundation for patients to be able to understand and act on health information. Ask Me 3 is a patient educat...
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Friday, May 2, 2014
Virtual reality games may improve stroke recovery
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Virtual reality games that challenge balance may speed recovery after a stroke, a new study suggests. The exercises appear to be a rel...
CMS: We intend to set ICD-10 date for October 1, 2015
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Author Name Jennifer Bresnick In an email update, CMS has finally broken its silence on the ICD-10 delay with a message that will pro...
Monday, April 28, 2014
NCQA: Health IT Can Be Tapped To Support Patient Engagement
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Friday, April 25, 2014 Successful integration of patient engagement tools into health IT systems has "the potential to improve i...
Saturday, April 26, 2014
Empirically Driven Consumer Engagement: The Power is in the Simplicity!
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Necessity breeds solutions. mHealth Games, is a perfect example of how creative efforts to solve a problem can generate powerful so...
Video games of to adapt to players' mood
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IANS San Francisco, April 26 (IANS/EFE) A team of engineers at Stanford University has developed a hand-held controller that allows ...
How IT is Driving Changes in Community-Based Healthcare
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By John DeGaspari How is IT being used to transform healthcare delivery at the community level? At the annual meeting of the New Yor...
Friday, April 25, 2014
The Next Generation of Healthcare: Games and E-Learning – high value, low cost!
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Games drive engagement through consumer activation. We know this! They are a fantastic way to challenge learners and keep them engaged a...
Tuesday, April 22, 2014
Gamification in healthcare isn't just about playing games
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There are a number of pilot projects, technology startups and other developers who are playing around with gamification in healthcare. It...
Digital healthcare is the way forward
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The focus of modern healthcare is around lifestyle issues such as obesity and diabetes. Picture: PA by GRANT CUMMING Publish...
Monday, April 21, 2014
The serious business of gamification
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If you’re interested in changing behaviour in your workplace, helping employees or customers to develop new skills, or spurring innova...
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